2016年6月29日星期三

6. Assignment 1 - Final Animation


After few week effort, I been managed to finish this animation assignment. I been faced some problem like can't manage proper proportion of the original action I been set. In order to solve this problem, I been find a lot of reference to solve it. But unfortunately, I still can't manage to solve it because lack of time. So I choose to switch the animation movement to another one which is show in video above. I been found animation is not an easy job to make the character alive, especially rigging the human action even is just a normal walking.

2016年6月27日星期一

5. Assignment 1 - Progress


Follow the progression, I been managed to finish the 3 animation move for this assignment. The three animation move is running, sneaking and walking. I been learned about how to make the animation more legit and realistic. Video above is the print screen about my progression. I faced some problem and I been try to surf internet reference to make it solves.

2016年6月24日星期五

4. Assignment 1 - Problem faced


During working on the assignment, there are some problems I faced it.

One of the problem faced is not familiar in figure mode settings and waste time to figure out how to work properly. Another problem is discover how to make the walk cycle more real life. Problem another faced is the keyframe too small to set and hard to recognize since I need to produce the animation with 30 seconds, which is 750 frames. How I solve the problem is by finding solution in internet and asking advise from tutor.

With those method, I understand more controls on the 3Ds Max and work faster in progress.

2016年6月14日星期二

3. Most remember character


The most unforgettable character in my mind will be Lightning of Final Fantasy 13 and Final Fantasy 13-2 Lightning Return.


First reason that why she is most unforgettable character to me is she is the only female protagonist in the 15 series of Final Fantasy. 

Second reason is because of her character and costume design make people feels interesting and strong. She make me feel she is cool and attractive that encourage me to understand more about her by playing the game.


Another reason make she unforgettable to me is because her character development in game. From the first she was a character that cold blood and not trust on people surrounding except her sister. After her sister been trap and Lightning went to rescue her with some partner, her characteristic start been develop.


We can see her angry, her sad, her happy face and others emotions growth compare to the cold and fierce face. We saw her change from didnt trust anyone to trust her partner and friends.


The last part why she so unforgettable to me is the relationship between Lightning and her sister Serah and people surrounding her. Lightning is very care about her sister and willing to do anything to rescue her. After start the adventure, she also care about her friends and willing fight to protect them. In her heart is not only care about her sister, there are more person to care. To protect the people she loved and she care and trust, Lightning become stronger and stronger to fight the enemies.


2016年6月6日星期一

2. Research - Walk cycle

We had been informed that our first assignment requirement is a 30 seconds walk cycle animation, which included at least 3 type of walking styles.

In order to achieve realistic in our walk cycle animation assignment, we been required to search some references on different walk cycles. Through the research done, I found various details from different type of walking styles.






2016年6月5日星期日

1. Biped

In the first class of 3D Animation II, I had learnt about the basic and introduction of the biped system in 3ds Max.

During the practical session, I been taught the basic of how to set the biped into 3D model. I found that even the modeling session is one of the most time waste and important section, but biped also as a very important part and it might take some time to make it perfect and real life.

I been taught to use the motion capture system and the footstep system to create multiple footsteps to order my model to make some animation with setting the footstep and key. It is a more simple way to do complex animation to human or animal model compare to use the key frames set it one by one.


It also can use copy and paste system to adjust the model pose and position, so sometimes we can just adjust one side of the model then just copy to the other side. We can set the position and setting into collection as use for future copy and paste to the others side or frames.


It make the animation take less time and more efficient compare to what I use in the previous semester which is use the key frames set it one by one.

I feel it is important to learn in side of animation no matter it is for game or film production.